Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
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Post by Alien Dave on Nov 24, 2015 13:43:13 GMT
Sounds good to me.
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Post by ironskar on Nov 25, 2015 20:36:43 GMT
All looks good to me. The mechs I plan to bring next week are: GRF-1N, STG-3R, WSP-1A and WVR-6R. I think I can find sheets for each but I am flexible on what we play (scenario etc) so long as I am learning the rules.
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Post by stubram on Nov 26, 2015 16:52:12 GMT
All looks good to me. The mechs I plan to bring next week are: GRF-1N, STG-3R, WSP-1A and WVR-6R. I think I can find sheets for each but I am flexible on what we play (scenario etc) so long as I am learning the rules. Nice mix mate. It comes to 3116 BV. I'll use a Whitworth WTH-1, Panther PNT-9R, Dragon DRG-1N. Comes to the same BV. Huzzah! We can probably do a Probe mission if ya fancy - straight up fight using a lance each.
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Post by stubram on Nov 27, 2015 8:56:57 GMT
Been mulling. Having a mull. A mullet, if you will.
With the introduction of this newer system, not only does it remove the need to be so rigid about having 1 repair cycle take3 months as, with the Linked Scenarioes, the repair cycle is built into the orders system, but I also think that the stipulation that a unit must fight at least 1 battle every 3 months (e.g. A 12 month garrison contract involves 4 battles) is now superfluous as well.
I would probably say that it's down to the individual to work out for themselves (or with their opponent) what constitutes a successful campaign, based on how often you play.
Example? I've just spent a day playing against a friend. He's got 15 months of garrison duty. I rolled a 3 month Distraction mission. We played, using the Linked Scenario rules, 4 missions (highlights to follow) which took about 6 weeks of 'real time'. We judged that my Distraction mission had been a success, and the remaining 6 weeks of the mission were filled with non-specified raids and chaos causing, but didn't result in a stand up battle, so didn't need to be played out. I rolled another mission -Recon Raid- and played another series of Linked Scenarioes, this time only fighting 2 missions before I was seen off. Again, remaining time is taken up manovering, scouting, and other bits which don't have a need to play out.
The end result was that we were 6 months, max, into my friends 15 month contract, but ruled that he had no further attacks for the period. Not only does that fit in with the time we had available to play, but also felt right; I'm doing short, dangerous missions - high pay, high intensity, high chance of failure. He's got a fairly simple garrison contract, and the pay is less for it.
In short - whatever is agreed between two consenting adults is ok with me. I believed it when I told the police, and I believe it now.
P.S. It should also be clear that players aren't obligated to use the Linked Scenarioes. If you want to choose a 'Breakthrough' mission as it fits your contract or whatever, then that's also gravy.
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Post by stubram on Nov 27, 2015 9:29:00 GMT
Batrep!
Diablo Nova were tasked by the Marian Hegemony to perform a covert 'Distraction' Raid on an independent periphery world; possibly a precursor to a full invasion. Unbeknownst the DN, a former house unit from the Free Worlds League, disaffected by the squabbling and politics of its home realm, had taken up residence.
Surprised by the unexpected opposition, the Novas were wrong footed and outmanoeuvred, leading to the destruction of the Captain's own vintage Thug due to an ammo explosion during a simple 'Probe' mission. Unable to recover from the loss of the forces only assault mech, Cpl Leyla continued her habit of abandoning her comrades after taking an AC/20 to the chest, whilst Sgt Von Kirsek, piloting her recently deceased father's Centurion, took a PPC to the head, nearly killing her.
The next mission saw the battered mercs perform a lightning Extraction to rescue their beleaguered captain hiding behind enemy lines.
Now on the defensive, Diablo Nove set up a series of ambushes in a 'Hide and Seak' scenario, causing huge amounts of damage to the persuing ex-Leaguer forces. Unfortunately, with all of DN's heavier mechs either destroyed or crippled, the recon lance performing the ambush was ill-equipped for the return fire, losing the companies new Dragon to another ammo explosion and a Jenner to a lost leg - forcing its abandonment in the field.
With 3 mechs lost and two crippled, Diablo Nova accepted terms and retreated - their Distraction mission technically complete, but with possibly career-ending damage to the company.
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Post by stubram on Nov 27, 2015 9:46:33 GMT
Timeline Change3004: Hohiro Kurita assassinated. Takashi Kurita named Coordinator. - Jolly Roger affair concludes - Pirate forces no longer have Comstar backing and do not receive bonuses.
- Pirate hunting forces are now in high demand, and receive a 'Generous Employer' bonus.
- Wolf's Dragoons arrive in the Inner Sphere and sign up with the Federated Suns - The Federated Suns are now regarded as 'Stingy Employers' as they put money and resources into the elite multi-regiment force.
- Zanadu Airbus produced, and is now available to purchase.
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Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
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Post by Alien Dave on Nov 29, 2015 19:15:50 GMT
So,
I've now assigned my mechwarriors to their mechs, adjusted their BVs to reflect their 'new' pilots.
I've slotted myself into a two month contract, an Extraction Raid for the Federated Suns. While I'm not sure who I'm meant to be extracting (scenario type to be researched later) but I do know that I need to either extract my downed mechwarrior from my last skirmish with those pesky DNR, or facilitate some sort of prisoner exchange at a later date. As he's a Merc, I could always cut him loose, but where's the fun in that?
So I've got 6 more weeks left of my contract (assuming each set of Strat Ops orders is a week) and the earliest my replacement parts arrive will be in about 8 weeks game time (from the Field Manual: Mercenaries). Looks like my Command Lance will be shouldering most of the weight until contract end!
As my force is a Battlemech force, I'll only be issuing orders to the Lances. The other forces will either be used in perimeter security or in support of a Lance to pad out the BV.
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Post by stubram on Nov 29, 2015 19:29:56 GMT
Well I'm still on a Recon Raid. We need to combine our raidie powers and do another round of orders. The Link Scenarioes assumes you'll be playing the same opponent, though I'm sure we could tweak it to allow for playing different opponents if you wanted to fill more games with other opponents. Otherwise, gimmi a shout on a free Monday dude. The next round awaits!
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Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
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Post by Alien Dave on Nov 29, 2015 19:57:40 GMT
...playing different opponents if you wanted... I think we should see other people...
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Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
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Post by Alien Dave on Nov 29, 2015 19:59:39 GMT
There's enough 'wiggle room' and fuzziness in the campaign system to assume that when fighting a second opponent they're just another company on an extended front. Should allow us to mix and match opponents and get more games in!
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Post by stubram on Nov 29, 2015 20:55:03 GMT
Just what I was thinking. If you're at -1 and someone you haven't played is at +3 you can reason that it's part of a larger campaign and apply the differences in the Campaign Score to your existing opponent. Otherwise you'l always end up playing the same scenario.
Or else, screw the whole thing and just play whatever mission you want.
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Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
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Post by Alien Dave on Nov 29, 2015 21:24:29 GMT
Speaking of which, can you remember the Campaign Score from last week? I need to make a note of it somewhere. If only there was a technology that allowed us to scribble things down for later use...
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Post by stubram on Nov 29, 2015 22:02:53 GMT
Speaking of which, can you remember the Campaign Score from last week? I need to make a note of it somewhere. If only there was a technology that allowed us to scribble things down for later use... You're on -1 and I'm on +1. As we finished all combat related missions, I'm gonna issue new orders to my 3 lances which shoukd make for some interesting games now that the Campaign Score is different.
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Post by stubram on Nov 29, 2015 22:11:52 GMT
All looks good to me. The mechs I plan to bring next week are: GRF-1N, STG-3R, WSP-1A and WVR-6R. I think I can find sheets for each but I am flexible on what we play (scenario etc) so long as I am learning the rules. Yo Chris. Slight change of plan. I'm gonna use the same forces I've been using already to keep the theme going, so on that note will be using a Hermes II HER-2, Spider SDR-5V, Assassin ASN-21, and Commando COM-2D. The mission will be a little different too - a little more objective orientated than a straight up 'Kill each other' match. We're gonna be doing an Extraction Raid. Basically I have to get to a secret hex, grab the thing I'm supposed to be extracting, and then make it back off my side of the table. If you have more mechs and the sheets for them, feel free to bring them and if we get time, we can poss knock out a couple of games (though plz gimmi a shout if you do so I can bring more as well.
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Post by ironskar on Nov 30, 2015 7:41:37 GMT
That sounds great. I have more Mechs's I will look for the sheets otherwise I am happy to use some of your stuff.
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Post by stubram on Nov 30, 2015 10:37:52 GMT
That sounds great. I have more Mechs's I will look for the sheets otherwise I am happy to use some of your stuff. Grab whatever you fancy matey. We probably won't have time for more than one game anyway but you never can tell - i guess it depends on whether I swoop in and out, or get shot to buggery early on!
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Post by stubram on Dec 1, 2015 12:53:34 GMT
Batrep:
Well...a training game with Ironskar that I mercelessly hijacked for my campaign with the Dead Skye Renegades.
With the command lance staying on defensive duties and the cavalry lance on repairs, it was left to the recon lance to face off against their opposite number in an Extraction Mission. After getting mauled by a GRF-1N and beaten up in a fistfight with a couple of 20 mechs the DSR managed to get the package and withdraw in (mostly) one piece.
They're now on +2 for the Command Score, meaning that they're closer to completing their campaign objective, and should be able to force their opponent into a defensive role.
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Post by ironskar on Dec 1, 2015 20:46:22 GMT
Thanks for a great game. I was surprised with how well it plays considering the size of the rule book, depth and paperwork but I enjoyed it and am a convert. Just need to get some fluff together for my mercenary unit.
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Post by stubram on Dec 1, 2015 21:41:56 GMT
Jolly good McDuff. Glad you enjoyed it. I think the fluff and and the like are actually what makes a good game into an excellent game.
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Post by stubram on Dec 4, 2015 10:39:20 GMT
Speaking of fluff...
In order to further their growing HQ, the DSR have bought an engineering vehicle, M.A.S.H unit, coolant truck, Battlemech Recovery Vehicle, and even a couple of flatbed trucks and a Mobile HQ. Some of which will have a direct (although minimal) impact on the game, whilst others will be used to add interesting tweaks on missions, or between missions.
I may have to ask Phil to help me design and build a bespoke base.
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Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
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Post by Alien Dave on Dec 4, 2015 11:16:59 GMT
I want to smash in a few games of BT in the New Year as I have about 6 weeks game time of my current contract to run. PM me if you want an easy opponent! Recon and Hammer Lances are currently under repair or awaiting spares, so you'll probably go up against elements of my Command Lance first. BV values are in brackets and reflect the skill levels of the MechWarriors/Pilots/Mooks.
I have:
Command Lance AS7-D Atlas (4647) BLR-1G Battlemaster (1746) WHM-6R Warhammer (1493) RFL-3N Rifleman (1620)
Hammer Lance PXH-1 Phoenix Hawk (1197) PXH-1 Phoenix Hawk (1197) PXH-1 Phoenix Hawk (895)
Recon Lance VLK-QA Valkyrie (1127) STG-3G Stinger (775) WSP-1A Wasp (441)
AeroMech Flight Alpha STU-K5 Stuka (1610) Shilone SL-17A (1106)
AeroMech Flight Bravo Shilone SL-17A (1106) Shilone SL-17A (1106)
Perimeter Security Behemoth Heavy Tank (1618) LRM Carrier (957) Goblin Medium Tank (LRM) (656) Pegasus Scout Hovertank (550) 2x Foot Rifle squads
Dropships Leopard (2579)
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Post by stubram on Dec 4, 2015 14:31:47 GMT
Just looked it up. is your boss a 0/2 Atlas pilot?! That puts your command lance at half the combined BV of my entire combined arms company (though your Hammer and Recon Lances are looking a little light. Tee hee!).
i can see that i'm going to have to invest in some anti-air mechs or some fighters of my own as well. Well looking forward to testimg the aerospace rules. Haven't used them yet.
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Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
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Post by Alien Dave on Dec 4, 2015 15:02:33 GMT
He's 1/2 or 2/1 can't remember which way round. Using the Merc handbook, the company commander tends to come out of it very experienced, with a bunch of mooks in tow...
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Post by stubram on Dec 4, 2015 16:29:00 GMT
THAT will be an interesting match up. An elite assault lance vs a regular demi-company of assault mechs and tanks.
Bring it...
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Post by stubram on Dec 5, 2015 9:57:19 GMT
In order to keep to my Lyran heritage, I've scrapped the Bulldog tanks and ordered two more Marsden II's. An AC/5, two SRM/6's, and over 60 points of frontal armour apiece?
Oh, go on then.
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