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Post by stubram on Mar 31, 2015 14:51:36 GMT
Tony, Matt and I have been messing around with the idea of a Battletech campaign. Nothing formalised - just creating a unit using the 'Creating a Force' rules link, using the 'Force Operations' link to find employers, create missions, and earn money, then attacking each other using those parameters as we see fit. No games master, no overiding objective, just a great big galaxy with great big robots! Though to keep things moving, when the timeline moves on enough, I'll throw out notice of tech advances, new mechs available, looming wars and invasions etc in a 'notice bulletin'. Just because you haven't been out, doesn't mean time stands still! Because Battletech is such an evocative and fluid universe, I think it would be fun to create a force and take a part in it, rather set out a fix piece campaign objective. Of course, as part of a living, breathing universe, there's nothing stopping players amalgamating their missions and forces to run sub-campaigns as part if the greater backdrop. This way, if anyone prefers the more structured approach, you have the tools to hand, whilst others can show up once every few months and just cause some mayhem - both are equally valid. In order to keep things balanced, however, we will be looking for any participants to set up their forces using the same format, namely - Creating a Force
and running the reputation/mission selection/employer using - Force Operations
For mini-campaigns (i.e. Expanding a chosen mission over several scenarios rather than a single set-piece battle every time) we will be working on a ratio that one game per every 3 months of contract is the minimum required in order to feasibly achieve your mission objectives. For example - a 3 month recon raid requires one game minimum, whereas a 12 month garrison contract will require 4 games minimum. If players so wish, they can conduct more missions which can lead to greater opportunity for salvage and reward, but obviously greater risk of battledamage and death. It also allows players to attempt to salvage a win after a disastrous start, or capitalise on a major victory by raiding an undefended installation for spoils etc. Each game will have a 'Partial' and a 'Full' objective. A Partial objective is the minimum required to classify a mission as anything other than a failure, but completing the 'Full' objective will unlock the mission's benefits. ADDENDUMIf you're using the Maintenance and Repair rules from Strategic Operations, one 'cycle' has been changed from 8 hours to 3 months - to tie in with the existing minimum mission length. I.E. each unit get's one 'go' at a repair/replacement each mission. If you would like to know more, or guide on how to build a force, let me know. May the peace of Blake be with you...
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Post by stubram on Apr 3, 2015 16:29:33 GMT
Stu's Starting Force - Originating on the planet Cor Caroli in the Federation of Skye, the Dead Skye Renegades were formally known as the 22nd Free Skye Hussars. Founded in 2947 by industrialist Baronet Otto von Geist, the Hussars were originally a corporate security force tasked with protecting von Geist interests in the Caroli Mining Consortium. Expanded and incorporated into the LCAF upon von Geist's elevation to the ranks of nobility for contributions to the state in 2953, the Hussars were primarily utilised for quelling domestic unrest and occasional adventurism from rival corporations. In '84 the 22nd got it's first real taste of combat when a Marik raid landed on Cor Caroli and destroyed the primary von Geist production facility, mauling the untested regiment in the process. Rather than receiving financial and material aid to rebuild his shattered business and broken regiment, von Geist was instead turned into the scapegoat by incompetent Lyran officials and held personally accountable for the loss of vital wartime production facilities and materials. The elderly Baronet was then ordered to send the remnants of the 22nd to link up with elements of the veteran 43rd Arcturian Jaegers Armoured Cavalry where they we're thrown into a poorly conceived and executed retaliation raid against Marik forces on the world of Kalidasa. The inexperienced commander of the operation, General Weis, panicked when the situation began to turn sour, and ordered all dropship assets to immediately lift off, stranding the beleaguered Hussars. Rather than dying to the last man, Leopold - the commander of the unit and son of Baronet von Geist, negotiated terms for surrender. Otto von Geist, now in his 80's, took the news of his son's abandonment and capture badly and soon fell ill. He died just 8 months later, penniless; a broken man.
With nothing to return for, the 22nd and 43rd relinquished a portion of materials to the Free Worlds League in return for amnesty and publicly renounced their ties to the state that abandoned them, 'Baron' Leopold von Geist then took his remaining forces and struck out on his own as a mercenary for hire.
The Dead Skye Renegades were born.
Blue Skye Uhlans x1 Atlas AS7-D - 9,412,000 - Reg x1 Zeus ZEU-6S - 7,555,800 - Reg x1 Awesome AWS-8Q -6,598,170 - Reg x1 Dervish DV-6M - 4,813,267 - Grn x1 Trebuchet TBT-5N -4,203,500 - Reg x1 Assassin ASN-21 - 3,686,014 - Reg x1 Commando COM-2D - 1,823,750 - Reg
Black Skye Cataphracts x1 Von Luckner HT VNL-K65N - 3,491,250 - Vet x1 Marsden MBT II - 1,104,000 - Vet x4 Goblin MT - 2,427,300 - Vet x1 Inf Laser Rifle plt - 63,000 - Vet
x1 Seeker class dropship - Reg x1 Merchant class jumpship - Reg
+1 Initiative vs Lyran Forces -1 Gunnery vs Lyran Forces (nb this does not apply to the Lyran commanding officer)
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Campaign
Apr 3, 2015 16:55:28 GMT
via mobile
Post by comstar on Apr 3, 2015 16:55:28 GMT
Nice start sir
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Post by stubram on Apr 5, 2015 7:30:29 GMT
Tony's Periphery raiders- The Remnants of Avellar
x1 Dragon DRG-1N - 4,926,400 -Reg x1 Panther PNT-9R - 2,449,260 - Reg x1 Commando COM-2D - 1,823,750 - Reg
x2 Scorpion LT - 641,668 - Reg
x1 Leopard class dropship x1 Merchant class jumpship
-1 Piloting in mountainous terrain
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Post by stubram on Apr 5, 2015 7:33:07 GMT
Nice start sir Cheers matey. I'm going for a very specific theme based on my back story (more on that in a different thread) but basically they're the typical inexperienced over-tonnaged Lyran force that have wound up in long term service of the Free Worlds League, hence the mix of Lyran and FWL models of mechs. The (eventual) tank company, however, are actually remnants from another veteran unit, and so are all much more experienced (and much tougher to get, hence the reason on only have one each of the Von Luckner and Marsden II, and none of some other designs I was going for). Tempted to give it a go?
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Campaign
Apr 5, 2015 14:26:09 GMT
via mobile
Post by comstar on Apr 5, 2015 14:26:09 GMT
Yes ... yes i am
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Campaign
Apr 5, 2015 16:17:18 GMT
via mobile
Post by madphil101 on Apr 5, 2015 16:17:18 GMT
So are these for alpha strike?
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Post by stubram on Apr 5, 2015 16:43:01 GMT
So are these for alpha strike? No, these are for CBT, with the option of expanding to Alpha Strike when our forces reach a certain size. Or not, as the case may be. See CBT as like Necromunda or Blood Bowl - smaller groups but with high levels of detail. Alpha Strike is more like 40k. Having said that - The games are interchangeble (though with a higher body count is AS due to the larger forces and abreviated rules) so we could look at you playing just AS rules if you couln't get on with CBT.
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Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
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Post by Alien Dave on Apr 5, 2015 17:17:05 GMT
...Alpha Strike is more like 40k... You had to go and ruin the moment, didn't you?
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Post by madphil101 on Apr 5, 2015 17:24:06 GMT
Nah he's just dumbing it down for the autistic kid ;-)
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Post by stubram on Apr 14, 2015 19:50:25 GMT
The campaign begins! Tony's Periphery mercs, lead by a disowned branch of the noble Avellar family, take on an extended sabotage mission in the Outworlds Alliance on behalf of their corporate sponsors. See above as they lead a raid on a secluded research station, covering an extraction team as they try to steal classified information from a rival. Defending the researchers is the DSR, on loan to the Outworlds government from the Free Worlds League
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Post by simonkretz on Apr 15, 2015 6:06:17 GMT
Rees what is the best email to use for you, I have those PDFs but they are like 25 meg each
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Campaign
Apr 26, 2015 16:19:00 GMT
via mobile
Post by madphil101 on Apr 26, 2015 16:19:00 GMT
So what year is it?
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Post by stubram on Apr 26, 2015 16:32:20 GMT
We're back in good ol' 1985 RUN FOR IT MARTY!
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Post by stubram on Apr 26, 2015 16:33:18 GMT
Yes, I'm a dick.
We're playing at around the 2990's
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Post by madphil101 on Apr 26, 2015 16:50:43 GMT
We're back in good ol' 1985 RUN FOR IT MARTY! I want your bike ,your boots and your floppy hair?
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Campaign
Apr 26, 2015 21:49:25 GMT
via mobile
Post by madphil101 on Apr 26, 2015 21:49:25 GMT
Stu's Starting Force The Dead Skye Renegades were born. [/b] Blue Skye Uhlans x1 Atlas AS7-D - 9,412,000 - Reg x1 Zeus ZEU-6S - 7,555,800 - Reg x1 Awesome AWS-8Q -6,598,170 - Reg x1 Dervish DV-6M - 4,813,267 - Grn x1 Trebuchet TBT-5N -4,203,500 - Reg x1 Assassin ASN-21 - 3,686,014 - Reg x1 Commando COM-2D - 1,823,750 - Reg Black Skye Cataphracts x1 Von Luckner HT VNL-K65N - 3,491,250 - Vet x1 Marsden MBT II - 1,104,000 - Vet x4 Goblin MT - 2,427,300 - Vet x1 Inf Laser Rifle plt - 63,000 - Vet x1 Seeker class dropship - Reg x1 Merchant class jumpship - Reg +1 Initiative vs Lyran Forces -1 Gunnery vs Lyran Forces (nb this does not apply to the Lyran commanding officer) [/quote] Am I adding wrong in a tired stupor or did you only get 45 mil to start?
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Post by stubram on Apr 26, 2015 21:58:34 GMT
A tually I got 60 mil to start but the other stuff I wanted wasn't available (scarcity plays its part in the campaign).
The above is actually pretty big - certainly enough for a full arvo game. Poor old Tony only roled for 20 mil, which was halved due to his faction choices to 10 mil, which is why he's only got 3 mechs and 2 tanks.
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Campaign
Apr 26, 2015 22:13:15 GMT
via mobile
Post by madphil101 on Apr 26, 2015 22:13:15 GMT
Am I looking at the wrong table? The list I was using gave an average 7 as 75 mil or there abouts. Maybe 8 was 75 mil...
So if you want an elite atlas, you spend cash to try and roll? I thought you set aside the cash, tried a roll if you got it you spent it but if you didn't it was still in your kitty but you couldn't try for the same again. Couldn't see how you could get 2 of the same thing that way though... But reading a PDF on iBooks on a phone... Will see if it makes sense tomorrow at work if I stop at lunch...
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Post by stubram on Apr 26, 2015 22:22:28 GMT
Sounds about right, tho many factors will effect the final amount you have to spend (Tony choosing to be a minor Periphery power, for example). Re: availibility - yeah, you chose what you want of a certain type at a certain level of experience (e.g. I want 5 elite Atlases) and then you roll. If you don't get it, you can try for an Atlas with different expeience, or an elite unit of a different type.
Of course, if you somehow manage to get 5 elite Atlases, you gotta pay for them - no backing out. If you roll much higher than a 9, you can get assigned crazy money - though part of that will be to probably buy another dropship (as ypu only get the opportunity to get 1 fro, rolling).
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Campaign
Apr 28, 2015 12:37:12 GMT
via mobile
Post by madphil101 on Apr 28, 2015 12:37:12 GMT
So a janner is 3.2mil but is a light mech so in a campaign do I hire at 3.2 or at straight 3 as per their table?
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Campaign
Apr 28, 2015 12:52:31 GMT
via mobile
Post by madphil101 on Apr 28, 2015 12:52:31 GMT
Gah! I need a book. One with words and pictures... Do I want a technical manual?
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Campaign
Apr 28, 2015 12:52:51 GMT
via mobile
Post by comstar on Apr 28, 2015 12:52:51 GMT
So a janner is 3.2mil but is a light mech so in a campaign do I hire at 3.2 or at straight 3 as per their table? 3.2 mil as per normal mech cost.
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Post by stubram on Apr 28, 2015 17:38:22 GMT
The table is a generic cost to speed up selection if you can't find the real one. A platoon of troops no way costs 1.2 mil, for example. Mine cost about 60k.
go onto masterunitlist.com for up to date pricing
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Campaign
Apr 28, 2015 18:11:14 GMT
via mobile
Post by madphil101 on Apr 28, 2015 18:11:14 GMT
I love that all the info is out there but is there a janes spotters guide to mahusive robots???
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