Unsure. Like big axes. Give me a choice, and I'll get a big axe. Just ask anyone. True story.
I like the cheap and plentiful approach too - taking a 'bad' unit and using superior strategy to make it win also has appeal.
I suspect I'll go Saxon, and maybe convert some Dane Axes in for a switch (progressive campaign possibilities maybe - working throughh the time periods?)
The shear amount of models I'll be getting means that I can make a secondry force.
Saga Tapestry. Has an excellent suggestions blog on how to make loads of good looking armies with a few box sets - it suggests the Scotts but from what I can pick up, they are quite defensive, so don't want two defensive armies just looking at each other across the battlefield.
We usually play 6 point games, as that seems to be the sweet spot for the game, so you won't need to get a lot of figures.
You will probably never field more than 1 unit of Levy, so you will only need 12 slingers/bowmen. For a 4 point games, players quite often don't bother taking them at all.
I would start with the Anglo-Danes, as they are one of the original factions so are quite straight forward to play. (Their Battle Board also has one of the most annoying abilities you can play on your opponent.)
Anglo-Dane Warlords and Hearthguards both have the option to take Dane Axes.
Once you have got to grips with them, you can obviously then use the same figures for your Anglo-Saxons. (They also both use the same SAGA dice)
The Anglo-Saxons tactics rely on fielding larger units, to make the most use of your Battle Board abliities. So as an army they only really work in a 6+ point game.
chillatbmth: PC Jon Parker, of Norfolk Police tweeted: "Currently on scene at a steam train vs Merc car incident. Unsurprisingly, the train emerged the victor." see BBC news 17-11-2018
Nov 17, 2018 21:45:05 GMT
chillatbmth: Just back from seeing the oldest complete Monitor in the world in Budapest laid down 1872 and still on the Danube outside parliament, fully restored in WW1 layout
Sept 8, 2018 12:43:59 GMT