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Post by 14wolves on Dec 5, 2014 9:28:40 GMT
Hi All, new guy here. I’ve recently returned to wargaming & been having great games using Two Hour Wargames ‘Nuts’ rules tweaked for modern weapons. Has anyone tried their ‘FNG’ rules created for Vietnam? Are they good as I wasn’t so impressed with ‘Rally Round the King’ (for rank & file ancients combat). That may be partly down to personal preferences as I tend to favour squad-based skirmish games. The trees & roads come from Bad Ace Games
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Post by nemesis on Dec 6, 2014 11:51:41 GMT
Sorry i cant comment, did play a LOAD of 5150 a few (many) years ago, but not visited THW since Those bad ace games looks interesting, never heard of them before, thanks for posting.
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Post by 14wolves on Dec 6, 2014 13:24:05 GMT
I'll probably go for it anyway, THW not exactly expensive. I've played probably 50+ games with the NUTS rules & find their mechanics still have ways of churning out interesting & often quite novel experiences. Like the way they create deliberate & random imbalance between forces, feels so much more realistic.
If I can figure an easy way I'll share a few photos later.
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Balgin
Wyvern
Raphael
Posts: 536
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Post by Balgin on Dec 6, 2014 21:53:14 GMT
Are they good as I wasn’t so impressed with ‘Rally Round the King’ (for rank & file ancients combat). Oh really? That's a shame. I was hoping to give that a try. From what I understood the premise/blurb was that the rules were quite simple with a "reaction system" built in fro solo lay and, more importantly, some stuff for running campaigns to link battles together. I've been meaning to try one of their two gladiator games, "Red Sand, Blue Sky" or "Red Sand, Black Moon". From what I understand, Blue Sky is historical, fairly rules light, good campaign system (reviewers like the campaign system) whereas Black Moon is fantasy, no mention of a campaign system but it claims to be more brutal with fights being to the death instead of 'till someone's willing to surrender. It also costs about £2 more. To make things worse the pdfs cost the same price as the physical books so I can't exactly splash out for a non physical product to "try before I buY" as it were. I'd appreciate your feedback on what it was that you didn't like about Rally as it'll help form my opinions on these various products from Two Hour Wargames. Their own blurb for Red Sand, Black Moon does include the exciting announcement that it contains "skirmish combat". There's loads of gladiator games out there 'though and most would be considered skirmish level. When you say squad based skirmish combat are you talking a handful of figures or more strictly guys with rifles and microphones built into their helmets? Many of us at the club enjoy small scale sci fi or fantasy skirmishes. Some would even describe a few of the historical systems we play as skirmish scale. Especially Saga. A great Dark Ages game, that one. I must admit I didn't know anything about FNG before coming across this thread so I might be interested to see what other folks are able to write about that here too.
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Post by 14wolves on Dec 7, 2014 14:23:31 GMT
My skirmish games & NUTS main theme tend towards me leading as a Sgt in charge of a squad (in the US/KPA game this is 9 persons with linked headsets). The opposition is determined by ‘possible enemy force’ markers where each PEF may be single sniper, fire team, squad, armour or nothing more than a stray dog knocking over a dustbin. Similarly, various reinforcements may arrive for either side at any point during the game, anything from single specialist to the rest of the platoon and/or air support. I imagine FNG will be a close cousin to NUTS with added flavour for the environment. Doubtless there will be extra mechanics to generate scenarios, though I tend to imagine my own rather than use NUTS which sometimes throws up ideas I cannot replicate with my table & models. Don’t let me put you off RRtK as I think it’s mostly down to my tastes. I prefer games where 1 figure = 1 person that I can attach name, rank & attributes to. For me it makes it much more personal & as engagingly realistic as tabletops games can be. Confess I only tried out RRtK twice before returning to my more usual fare, so cannot comment on the campaign mechanics. Attachments:
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Post by 14wolves on May 7, 2015 8:07:32 GMT
Hi I realise I’m answering my own question regarding Two Hour Wargames ‘FNG’ rules created for Vietnam, but having tried it thoroughly, here’s my opinion ... Absolutely excellent! Writing FNG may well be close & personal for the creator (his father served in Nam). The dedication to detail shows & it has an authentic feel not captured by many. The unique ‘discovery’ mechanics mean that the table you see at the start of the game is not what you’ll be facing & anything may be found in the jungle; traps, spider holes, terrain features, locals & varying levels of enemy forces. So, while certainly not the easiest game to bring to the tabletop it is the most rewarding & entertaining skirmish game I’ve ever experienced, delightfully atmosphere with an edgy sense of the unknown as you push your guys forward through the jungle. Some snaps published here: Gallery of game photos
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Post by nemesis on May 7, 2015 9:15:58 GMT
Sounds interesting , thanks for the review. Unfortunately i am doing too many "things" so cant give it a go
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Post by comstar on May 7, 2015 9:21:20 GMT
Nice looking game sir
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Post by 14wolves on May 7, 2015 14:33:31 GMT
Thank you. Getting the jungle together was fun.
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