|
Post by chillatbmth on Jul 8, 2017 17:11:21 GMT
|
|
|
Post by chillatbmth on Nov 7, 2017 23:24:23 GMT
The link below is to an updated beta version of the new rule player rule book Note it is not a version 2 or 3 but a 1.x meaning typos and clarifications www.dropbox.com/sh/mfa3isll00uptt8/AACbrwS0likXkDjb0gCnGd7Ya?dl=0linknothing really has changed, just hopefully easier to follow and understand NOTE : Still not the final version but is progressing. Yet Task Force (when available) is most probably going to be the sweet spot for this game.
|
|
|
Post by chillatbmth on Dec 28, 2017 19:02:50 GMT
I,ve done it
I,ve read the whole rulebook took 2 full days
And we are doing a fair few things wrong
When you loss a base from shooting test morale When you take casulaties from canister test morale Guns only have 1 life point not 2
I now know how the unequal forces work and the post battle resolution to determine victors Want to know then book a game
|
|
|
Post by chillatbmth on Dec 29, 2017 17:03:44 GMT
Yes you can join together alike units to form "squadrons' there is a plus for units over 5 bases in size at the end of combat
Note squadronz are not the same as battle groups in FOG
Artillery may have the quick fire special rule, if so it fires twice in a turn. Once in defenders fire if havng defend orders and again latter on aftdr combat
Yet to understand why you would spend a command point to delay shooting so that needs to be worked out on the table
SM v mm maneuvers it is about being able to do certain things and poorer quality troops cant di as many as trainrf troops SN needs a defense order to do them at all
|
|