From what I can gather, it's a book that lets you customise units to play as you like. If you want to use your Battletech Spider SDR-5V alongside your 6mm Napoleonic 1st Chasseurs - this may be the game for you!
I'm thinking of delving in and inviting people to invent their own forces (e.g. dinosaurs vs. Wookies vs German U-boats!)
it also opens up possibilities of creating a larger Warzone force, so the likes of me, Tony, Paul, and maybe Phil and Dave can expand our games!
Interestingly, it looks like the game has something called 'active stats' which are M (Move) F (Firepower) and A (Armour). When a unit gets hit, one of the 3 stats goes down by a number of points (i.e. if M goes down to 0 - can't move. F goes to 0 - can't shoot. A goes to 0 - BOOM!). If the defender (the one getting it shot at) wins the roll, s/he chooses which stat gets reduced. If the attacker wins, s/he chooses instead.
There's other stats as well, but they do different things and can't be affected during gameplay.
I'm thinking of dusting off my now worthless hoards of Mechwarrior Darkage models and using the armoured infantry as different types of walkers/mechs (as they're 15mm scale and are quite large).
The grand plan I think will be to collaborate with a mate and create a whole different universe to kill each other in - neatly using all of those strange spare models which I've never found a use for!
Aha - corrected. Either way, I'd be looking to use them for 6mm purposes (unless I made a whole different game with the admittedly cool tanks and infantry from Dark Age. Could even use some of the mechs, though I think the scale may start to get a little off.
Wehey! Got the book. Seems very sensible and straight forward. I'm gonna look at my bits box of random 6mm stuff and create a basic force for gaming. Tom, Matt and anyone else - let me know if you fancy a few tester games!
A target is in cover if it is obscured from the shooting element by a piece of terrain with which it is in contact. If less than half of the target is obscured the effective range is increased by +1. If half or more of the target is obscured, the effective range is increased by +3. A target that is not in contact with an obscuring piece of terrain is not in cover if any part of it is in the shooting element’s LOF.
An element occupying an intact building receives the +3 cover advantage.
A target that has performed the Dig In action (p67) adds +3 to effective range in addition to any cover advantage.
Aircraft may only have cover if they are at altitude 0 (landed).
I'm looking for inspiration on what forces/them to use as I want this to be a precursor to a new faction/universe type fing.
A lot of the very cool websites out there (Brigade, Vanguard etc) do great 6mm models, but they come in high numbers per pack. The way this game plays, you only need 3-6 6mm individual soldiers for a small game, and maybe 15-18 (split between light and heavy infantry) individuals for a large game. Tanks and mechs are the same - only 1 or 2, up to maybe 5-10 for the big ones.
As it's pointless and expensive buying 90+ 6mm infantry in one pack, I wanted to know if -
a) anyone else is game, in which case we split the cost of the packs, and have very thematic forces (all looking similar and therefore part of the same universe - whatever that ends up being) or
b) does any one literally have that small number of minis for selling/swapsies? For example, I've got about 12 left over proxy Baran Siege Masters and 8 or so proxy Death Korps (WWI Germans) that I have no use for, plus 2 heavy tanks from the 14 I bought for use as Ragnarok tanks for my Barans. If someone wanted them to start a Horizon Wars Force, then it's a ready to go force (Baran for heavy inf, Death Korps for light). If someone had some interesting solders knocking around, anyone whos interested in this game could make unique forces up by simply trading off those minis that you have no use for.