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Post by chillatbmth on May 17, 2015 9:47:52 GMT
I will tell your more about these, once I have finished reading them
Basing = as the bases are the same for all units it won’t matter.
Infantry figures on a 60mm wide base is 1 battalion. Make the base the minimum depth necessary. Each 1 cavalry figure on a 20mm wide base is 1 squadron. Make the base the minimum depth necessary. Stick with what we got should work, it equals 3 squadrons Each artillery battery has 2 or 3 figures and 1 artillery model on a 30mm wide base. Make the base the minimum depth necessary. You may already have figures mounted for other rules that will also work with Morale Napoleon. Let’s go into specifics.
Should fit in well Polemos based (i.e. our troops)
uses D6 and sometimes D3 [written as 1/2D6 bloody Americans]
there as a terrain generator using a 3 by 3 grid
they recommend a 3x3’ table but you can play on a larger one if desired. Regardless of size, the table is divided into 9 equal sized sections
movement - some cunning thing involving rolling 2D6 and inches and often taking the higher score, light cavalry add 2D6
Formed infantry can fire multiple times per turn. Small arms fire is accounted for on the Melee Table (9.4) as part of the Melee process.
Artillery fires between 9 and 12 inches depending on poundage, rockets 6"
There is Leaders at Risk
Only the first 1/3rd of the book (22 pages) is core rules
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Post by chillatbmth on Jun 7, 2015 21:41:01 GMT
Last Friday comstar and I gave this a once over using about 2/3rds of a Baccus starter set v the same force using some 35+ year old H&R figures. I think we arranged the stands to equal about a single brigade with cavalry and artillery support but the British used 3 stands for a regiment rather than the recommended single stand just to keep things simple as the forces were a mirror image. So the forces were roughly a third of what is really needed to give the grand Corps level game -- don't worry I am painting more Brit(honest) and comstar is sorting out some of my olde H&R for a second force so that we can play it again. Being a first game. we just wanted to see how the mechanics worked - we did not put down scenery but will do so for future games. It is brutal, once you have been drawn into combat formed forces can soon become unformed and then run away. Once you in a fight it is impossible to recover you order whilst you are involved and the only ways to extract yourself are a) have an immensely lucky dice roll or b) throw fresh forces into your opponents flank / rear. So the way we played it is wrong, don't square off and charge in - it needs a rethink ... can you deploy reserves // pin a formation by standing just close enough to stop them changing formation or facing or even withdraw until you can force combat on favourable odds. If you are interested the QRS is 2 sides plus an index card for your stats. the game has been in on and off development for over 15 years so it is difficult to know what has been tried, tested and discarded over those years but quoting from page 61 I'm in the later camp and going to play this some more
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Post by madphil101 on Jun 8, 2015 6:01:42 GMT
Sounds good. Sounds very napoleonic. I've not played a wargame at the club yet, only skirmish games so it wil be interesting.
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Post by chillatbmth on Jun 21, 2015 10:17:26 GMT
I have a question for those that have read the rules - I have but just can't find this.......
Page 21 10.2.3 Hill
Means the Brits can fight as they did (so I understand) but has anyone found the bit about cover.
If 'works' give you +2 on the combat table then maybe cover gives +1
But I can't find chapter and verse --- has anyone?
Looks like I'm going to have to add a another forum account to the collection.
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Post by comstar on Jun 21, 2015 12:20:12 GMT
It was one I looked for too and didn't find but +1 sounds right Buildings had the same issue in my book that they offer no advantage to who occupies them
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Post by chillatbmth on Jun 21, 2015 18:06:57 GMT
THW have 2 forums - how rude
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Post by nemesis on Jun 22, 2015 12:35:20 GMT
Havnt managed to read the rules, so will be a steep learning curve i guess
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Post by chillatbmth on Jun 22, 2015 15:25:44 GMT
It's not that steep
I have printed off some QRS.
Just remember to have some depth in your deployment so that those holes can be plugged with fresh PBI
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Post by nemesis on Jun 23, 2015 8:42:24 GMT
Enjoyed the game, took a while to getmy head around the "regimental level" scheme of the rules. As i said the jury is out as to whether or not the play style is for me. It certainly meant we could play waterloo to conclusion (well, almost) in a game evening, but i am not sure that that is what i am looking for in a Napoleonic game. But it was enjoyable as an evenings play, however some of the "bits" that the rules incorporate into other game mechanics, i feel are some of the mechanics that i look for in a napoleonic game. I wont mention grand-battery, i am sure that someone else will be mentioning that and it would probably need to go in the cesspit area of them forum Thanks for running it chaz
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Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
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Post by Alien Dave on Jun 23, 2015 12:26:06 GMT
I agree with the previous young man about the minis looking luverly, and the need for a bit more 6mm scenery! Maybe we could bring scenery up at the next AGM... It certainly looked like you were having fun, and if last night's efforts were my first introduction to Nappies then I may have been tempted a few months ago. My only previous experience was someone trying to demo a battle that consisted of about 3 hours of ineffectual artillery fire using WRG rules, Minifigs 25mm figures and a lounge carpet. Sort of put me off a bit. Hopefully we'll see a few more outings in the future? DW
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Post by perfectsix on Jun 23, 2015 12:56:31 GMT
I enjoyed it overal, the mass effect looked very good, we played it the second way mentioned above so we got the turn sequence wrong , I think a 6x4 playing area would work a bit better as the flanks then become more important , and a terrain point system ie uphill - 1 down hill+1 so terrain and manoeuvre becomes more important , but overall enjoyable and quick, shame that cannons don't come into play more (God damn grand battery ) as they were a very important factor in the napoleonic period ,
Richard
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Post by chillatbmth on Jun 23, 2015 19:05:13 GMT
Gosh what a lot of photos got taken. I will see about getting some on-line tonight.
I knew we would get plenty wrong, partly for the sake of keeping it going rather than stopping to look up to much.
When Matt and I played it we both felt that it would not be to everyone's taste, but them with so much choice in the hobby what is. For example I like the FOG death roll and think that if you loss the melee narrowly a fall back 2" could be fairer. As 'unformed' can't move at all, bad news seems to stack up rather fast. You would think that some times the officers would have the sense to withdraw and reform.
But the Brits are a regiment to a stand -- it is in the B/S column of the table for each nation. Brits are 1 and French are 2 - 5, other nations are similar but different.
Yes I agree that the club would benefit from some generic 6mm scenery, after all it can be used for Epic, WW2, Moderns and many other systems. We have a box of 15mm WW2 stuff which hardly ever comes out. But then again less and less seems to come out of the shed each week.
Well on reflection I give a thumbs up to the GRAND affect and feel, grouping up so many units was for simplicity the cavalry could easily have been divided up into 3 squadron stands [1 base] but that could have proved to been to unweildly for a first game. It is for those bigger battles where we don't have the time or space. Polemos maybe the answer but my jury is out until it has had a go or two - same for the other contenders
Now the bad news
Except for Phil whom forgot to put the flags on the flag poles we should all be banned for fielding painted forces
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Post by madphil101 on Jun 23, 2015 22:36:26 GMT
Yay! I win!
Loved the game. It's delightful to see the models all pretty out on the table.
I'm not sold on the game after a single play but it took me 6 weeks of reading and head playing Malifaux before I "got" that and longer before I liked the play style and appreciated the nuances.
I reckon the discrepancies come from the base/battalion/regiments and a selection of us up/downsizing the stand size.
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