Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
|
Post by Alien Dave on Dec 5, 2015 13:49:30 GMT
In order to keep to my Lyran heritage, I've scrapped the Bulldog tanks and ordered two more Marsden II's. An AC/5, two SRM/6's, and over 60 points of frontal armour apiece? Oh, go on then. We need top attack missiles. What's the BT equivalent of a Javelin? My name is Dyslexic of Borg. Your ass will be laminated.
|
|
|
Post by stubram on Dec 5, 2015 15:10:44 GMT
i have no idea what either of those sentences mean!
|
|
|
Post by comstar on Dec 5, 2015 16:45:08 GMT
|
|
|
Post by stubram on Dec 5, 2015 16:48:12 GMT
oooh. I thought you were talking about the Javelin Battlemech.
|
|
|
Post by madphil101 on Dec 5, 2015 18:41:19 GMT
|
|
Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
|
Post by Alien Dave on Dec 5, 2015 19:25:30 GMT
Never served on Gloucester, but served on a couple of her sister ships and worked on all of them stand fast the two we lost in '82 (before my time). This get interesting at about 2 minutes 20. This is how it's meant to be done, although there's a continuity error (red drill rounds, instead of white warshot) half way through. Interesting to note, in the first video you can see both the dart launcher and the 4.5 moving up and down to counteract the ship's movement through the waves. Computer controlled stabilisation is why Naval Fire Support is far more accurate than your basic tube artillery, yet most rule sets give it a stiff ignoring to. Strangely, they take it into account with tank gunnery stabilisation. All this gunnery funnery is too much, so I'm off for a lie down... DW
|
|
|
Post by stubram on Dec 8, 2015 14:56:58 GMT
By the by - how is everyone dealing with repairs re: timescales? As we count each orders phase as a week, do you just work out that 8 'hours' of repair time is just the amount of time available to repair in a week, or are people assigning an actual 56 hours of repair time a week (i.e. 8 hours per day, for 7 days?).
I've been doing the former, as the latter basically guarantees a repair for anythg (by assigning more time and techs, you can get at least a +6 modifier, in addition to however skilled the tech doing the job is).
Guess it depends on how much of a handicap people want to give themselves. I appear to hate me, and so like making it more difficult.
|
|
Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
|
Post by Alien Dave on Dec 8, 2015 15:09:36 GMT
By the by - how is everyone dealing with repairs.... No need for repairs if you haven't got any spares! My mercenary store-man has been taken round the back of the (empty) store and shot. JEJIT, my arse! DW
|
|
|
Post by stubram on Dec 8, 2015 15:11:16 GMT
Also-
Just found out that the Marsden II tank and the Buffell Engineering Vehicle are from 'the Age of War', which is before the star league. Should they have the +5 modifier for 'Star League' era? Or outright extinct until they're re-engineered in 3075 (which is where I got the tech sheets from).?
|
|
|
Post by stubram on Dec 8, 2015 15:14:42 GMT
By the by - how is everyone dealing with repairs.... No need for repairs if you haven't got any spares! My mercenary store-man has been taken round the back of the (empty) store and shot. JEJIT, my arse! DW You can try to repair internal damage, and weapon damage if it hasn't been destroyed. Don't need spare parts for that. p.s. I've sold off your Wasp and bought everone a new car to drive. Because I can. The pilot is currently being used as a pinyata.
|
|
Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
|
Post by Alien Dave on Dec 8, 2015 16:14:13 GMT
Can't repair internals and weapons if you left them on the field of battle!
Carry on beating the pilot. He gets off on that sort of thing...
|
|
|
Post by stubram on Dec 10, 2015 16:08:42 GMT
TIMELINE CHANGE3005:
- Draconis Combine steps up operations against the Lyran Commonwealth, and raids the Lyran world of Summer. 3rd Royal Guard fends off the attack. House Steiner is now offering 'Generous Employer' against the Draconis Combine, as well as the Free Worlds League. They will also offer an additional +1 to Salvage Rights against both opponents, but as their inept military tightens it's grip, they are also 'Controlling Employers'.
- Prince Ian Davion hires Wolf's Dragoons for duty against House Liao, granting the mercenaries a base on New Valencia.
|
|
|
Post by stubram on Dec 15, 2015 6:34:46 GMT
For those of you doing it, you may have noticed that one of the Linked Scenarioes non-combat orders is 'Move', which only applies if you're fighting on an actual map with different zones (which does hold some appeal, but probably a step too far complexity wise at the mo). I've chosen to use 'move' like a regroup order, so if I want to add aerospace support or artillery to an element for a mission i.e I think the next mission is going to be 'hide and seek' so want a few heavy tanks etc, I give them a 'move' order first, followed by the relevant attack order (the way we're currently playing it, you only get air/armour/infantry support is if the BV is unbalanced).
It also has other possibilities, e.g. An element gets mauled and needs to repair (one order) and supply to get replacement parts (another order), then I don't see why a different element can't make the 'supply ' order whilst the first is repairing, and then get issued a 'move' order to transfer said parts to the needed unit. As always, everyone is free to use/ignore whichever bits they like, but just wanted to give another idea if it could help.
|
|
|
Post by stubram on Dec 17, 2015 15:27:17 GMT
SITREP:
The Remnants of Avellar have consolidated their gains after the recent depot raid, netting some expensive pieces of equipment in the process. They are now looking to escalate their activities in order to stir up more support for their cause, as well as capturing some more much needed equipment. To that end, they've joined in the recent fighting along the Outworld Alliance/Federated Suns border, and are squaring up against the DSR's battered Cavalry Lance (including their one-armed Griffin!).
|
|
|
Post by stubram on Dec 21, 2015 14:32:13 GMT
In the process of digesting the 400 pages of Interstellar Operations Beta. Like the books before it, I suspect most of the info will languish unused for years until I've explored all of the 'basic' functions of each book first, BUT the bit where you fight as a great house/clan looks awesome. You can raise units from scratch, hire mercenaries, nuke cities, block supply chains etc. There may be a possibility of running this in the backdrop of the existing campaign (though that may be the complexity straw that breaks the camel's back).
Oh yes, Battetech just got more awesome.
|
|
|
Post by stubram on Dec 22, 2015 10:30:26 GMT
BATREP:
The Remnants of Avellar's elite recon lance (with the assistance of two veteran partisan Assassins) stumbled across the Dead Skye Renegades battered but still dangerous cavalry lance in a standard 'Probe' mission.
The river terrain seriously limited the manoeuvrability of the RoA's two light Scorpion tanks, who were swiftly overwhelmed and destroyed, and with their elite Dervish caught out of position, it was left to the Commando and two Assassins to fight off over three times their combined tonnage.
Using their jump jets, the RoA Assassins lived up to their namesake, leaping behind the plodding DSR mechs and inflicting serious damage to the weak rear armour, as well as stripping over 2 tons of armour by several well placed kicks.
Unfortunately, it wasn't enough, and after losing their Commando to an ammo explosion, the Remnants of Avellar quit the field.
NB - this puts the Dead Skye Renegades on +3, and the Remnants of Avellar on +1 for the Campaign Score.
|
|
|
Post by stubram on Jan 5, 2016 11:52:40 GMT
BATREP: Dead Skye Renegades VS The Red Shirts. Breakthrough. Having defeated the Redshirts in their last two encounters, the cocksure Dead Skye Renegades amassed their forces in an attempt to punch through and overwhelm the last of the Red Shirt defenses. The RS leader Cpt. Brad Rogers had other ideas, however, and set up a series of ambushes in which he personally gutted a DSR Spider SDR-5V and executed an 80 ton Awesome AWS-8Q with an A/C 20 shot to the back of the head. His comrades also accounted for a W-7 Warrior Attack Helicopter and destroyed the tracks of a rare 60 ton Marsden MBT II, claiming it for salvage.
|
|
|
Post by stubram on Jan 5, 2016 12:01:10 GMT
BATREP: Continued Before he died, Lt. Monsigniour used his crippled Awesome to line up a murderous headshot on an otherwise undamaged RS Rifleman RFL-3N, killing the pilot. The remaining DSR forces then swarmed a badly damaged Warhammer WHM-6R. Already shut down due to overheating, with an unconscious pilot, the DSR showed no mercy, pouring fire into it until the engine went critical, claiming the life of a second Red Shirt pilot in revenge for the killing of Monsigniour. With that final shot, the DSR limped off the battlefield with a technical draw, but with extensive losses. Additional: having captured the Marsden tank crew and ejected Spider pilot, an exchange of prisoners has been agreed, with the DSR returning a captured Stinger pilot from a previous mission in return. Points remain the same - +3 DSR. -1 Red Shirts
|
|
|
Post by stubram on Jan 5, 2016 13:13:57 GMT
TIMELINE CHANGE
3006:
Taking advantage of the troop reassignments for the Lyran Commonwealth's Operation Concentrated Weakness, Janos Marik orders FWLM units to stage successful deep raids against the now under-defended worlds of Bolan, Pollux, Alarion, and Coventry. The FWL are offering +2 salvage for all raids against the Lyran Commonwealth
February: The Blackwind Lancers and Marion's Highlanders are defeated on Halloran V by the Wolf's Dragoons. It was their first engagement.
Wolf´s Dragoons Alpha Regiment attacks Styk. The Capellans are offering Generous Employer, Controlling Employer to all mercs fighting against House Davion or Wolfs Dragoons. They are also offering +1 salvage on any raids that gain information on Wolfs Dragoons.
|
|
Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
|
Post by Alien Dave on Jan 5, 2016 13:52:14 GMT
We've fast forwarded 6 years and I've only done three games in my 6 week contract!
|
|
|
Post by stubram on Jan 5, 2016 15:10:45 GMT
I know dude. Was going to make it 'real time' to tie in with our campaigns, but figured it would take too long to get to the tech advances (the clans are still decades away!).
I'm basically using the timeline as a way to ease in technology, and also certain big political shifts which may effect players.
In short - ignore the accuracy of the year. It's just a way to give people ideas (if they need them!) for some scenarios, and make it feel more manageable to deal with a new piece of kit showing up (e.g. the Mechbuster Conventional Fighter which came out in 3004).
|
|
Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
|
Post by Alien Dave on Jan 5, 2016 15:44:24 GMT
...the Mechbuster Conventional Fighter... Oooohh!
|
|
|
Campaign
Jan 5, 2016 18:46:08 GMT
via mobile
Post by comstar on Jan 5, 2016 18:46:08 GMT
Got to love an AC20 cigar on the front of a fighter Got to get me some of those oh wait I have the models ... merc force coming up. Oh if you guys want to go tow to tow with the Wolfs Dragoons just ask as I have a few Mechs kicking around
|
|
|
Post by stubram on Jan 6, 2016 23:28:32 GMT
Reinforcements on the way in the form of an 80 ton Awesome, 70 ton Grasshopper, a 30 ton Javelin and 30 ton Spider. Should get here around the same time as the two Marsden II MBT's.
|
|
|
Post by stubram on Jan 7, 2016 21:18:39 GMT
aaand a 100 ton Behemoth Heavy tank.
Because reasons.
|
|