Post by chillatbmth on Mar 13, 2014 22:16:10 GMT
Another scenario from the same French web - using Goggle translate as my French is all but non -existent.
This is conquest with a twist ---- of the Doom Wheel
Apols for the bits that don't translate well - I'm sure we can work it out.
This artist likes knocking out some fine 2d terrain including the Doom wheel
This is conquest with a twist ---- of the Doom Wheel
Apols for the bits that don't translate well - I'm sure we can work it out.
The Doomwheel
When they discovered the wheel, no member of the company not doubt incredible capabilities which it was provided . It was obvious that its origin was not human and materials used in its construction all seemed strange and unknown . Sometimes , it issued a permanent slight hum followed by an enigmatic residual light. Fernando Valiente, intrigued by this mysterious object occult, spent long hours studying , convinced that his knowledge of alchemy it would be a great help to unlock its secrets. One evening , he detected across a rotating mechanism that he managed to unlock . Fernando and some comrades gathered their strength and managed to turn this unique wheel. Then an extraordinary thing happened . "Bolts " of light , more or less powerful , sprang from it and seemed to indicate different paths to specific sites. When Fernando and his men arrived on the scene indicated an incredibly pleasant surprise awaited them. Indeed they easily dénichèrent Prima Materia , in widely varying amounts . But they noticed that the more powerful beam of light was over the amount of Prima Materia was important. Fabio Valiente was worried because he knew that his discovery would quickly become the object of desire ....
The companies are trying to take control of certain sectors indicated by the wheel to collect a maximum of Prima Materia .
Initial Investment (Set Up)
Placement of the decorative element infernal wheel
Before Terraforming , place Doomwheel on the playground in the center of the central area. The values of 3 Doomwheel must point to the right and left central area central area (see map) . When Terraforming no decorative element can be placed in the area where the Doomwheel . You will use only 8 tokens of recognition.
deployment
The deployment area of each player is a strip of land 5 yards parallel to their starting side . This is the player who has the Domination chooses which player places his fighters before the other.
duration
The game is played in four rounds (sets).
special Rules
The Doomwheel - Impractical and Liabilities - Special
The orientation of the Doomwheel indicates the value of Conquest Points 8 zones of playground ( 10 square yards of side). The central area where the Doomwheel reported no conquest points .
Turn Doomwheel
It is possible to turn the Doomwheel to change the value of Conquest Points 8 areas of the pitch . The orientation of the Doomwheel value indicates the point conquest of an area , this value is printed on the wheel. Note that the central area where the Doomwheel always has a value of 0 Point of Conquest.
During a turn, players have only one chance each turn Doomwheel . To turn Doomwheel , a player must have more non Insignificant figures in contact with his opponent . The first player turning Doomwheel in a game turn uses one figure in contact with it and spends 1 CMD non-permanent ( Passive ) in increments of 45 ° of rotation. The player who turns Doomwheel for the second time in a game turn proceeds in the same manner , except that the points used CMD , CMD point will be spent permanently.
Example 1: before the first turn the Points value of conquest areas is as follows:
Example 2: if Paul turns the wheel 90 ° in the opposite direction of clockwise , then spend 2 CMD . The value of Conquest Points areas is as follows:
Victory Conditions
The playing surface is divided into 9 squares of 10 yards out. At the end of each turn, you determine which player has the tactical control of each square. Each controlled (excluding central area ) square relates a number of conquest points indicated by the orientation of the Doomwheel . At the end of the game, the player with the highest number of points is declared the winner conquest . If both players finish with the same number of points of conquest, there equality.
Card deployment
When they discovered the wheel, no member of the company not doubt incredible capabilities which it was provided . It was obvious that its origin was not human and materials used in its construction all seemed strange and unknown . Sometimes , it issued a permanent slight hum followed by an enigmatic residual light. Fernando Valiente, intrigued by this mysterious object occult, spent long hours studying , convinced that his knowledge of alchemy it would be a great help to unlock its secrets. One evening , he detected across a rotating mechanism that he managed to unlock . Fernando and some comrades gathered their strength and managed to turn this unique wheel. Then an extraordinary thing happened . "Bolts " of light , more or less powerful , sprang from it and seemed to indicate different paths to specific sites. When Fernando and his men arrived on the scene indicated an incredibly pleasant surprise awaited them. Indeed they easily dénichèrent Prima Materia , in widely varying amounts . But they noticed that the more powerful beam of light was over the amount of Prima Materia was important. Fabio Valiente was worried because he knew that his discovery would quickly become the object of desire ....
The companies are trying to take control of certain sectors indicated by the wheel to collect a maximum of Prima Materia .
Initial Investment (Set Up)
Placement of the decorative element infernal wheel
Before Terraforming , place Doomwheel on the playground in the center of the central area. The values of 3 Doomwheel must point to the right and left central area central area (see map) . When Terraforming no decorative element can be placed in the area where the Doomwheel . You will use only 8 tokens of recognition.
deployment
The deployment area of each player is a strip of land 5 yards parallel to their starting side . This is the player who has the Domination chooses which player places his fighters before the other.
duration
The game is played in four rounds (sets).
special Rules
The Doomwheel - Impractical and Liabilities - Special
The orientation of the Doomwheel indicates the value of Conquest Points 8 zones of playground ( 10 square yards of side). The central area where the Doomwheel reported no conquest points .
Turn Doomwheel
It is possible to turn the Doomwheel to change the value of Conquest Points 8 areas of the pitch . The orientation of the Doomwheel value indicates the point conquest of an area , this value is printed on the wheel. Note that the central area where the Doomwheel always has a value of 0 Point of Conquest.
During a turn, players have only one chance each turn Doomwheel . To turn Doomwheel , a player must have more non Insignificant figures in contact with his opponent . The first player turning Doomwheel in a game turn uses one figure in contact with it and spends 1 CMD non-permanent ( Passive ) in increments of 45 ° of rotation. The player who turns Doomwheel for the second time in a game turn proceeds in the same manner , except that the points used CMD , CMD point will be spent permanently.
Example 1: before the first turn the Points value of conquest areas is as follows:
Example 2: if Paul turns the wheel 90 ° in the opposite direction of clockwise , then spend 2 CMD . The value of Conquest Points areas is as follows:
Victory Conditions
The playing surface is divided into 9 squares of 10 yards out. At the end of each turn, you determine which player has the tactical control of each square. Each controlled (excluding central area ) square relates a number of conquest points indicated by the orientation of the Doomwheel . At the end of the game, the player with the highest number of points is declared the winner conquest . If both players finish with the same number of points of conquest, there equality.
Card deployment