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Post by madphil101 on Jul 11, 2015 17:55:23 GMT
Posting here rather than campaign... But...
I've tried to go back to my campaign list and using stu's moresheetsmorenumberswtf excel sheet I've got it all loaded but for ammo. I'm not sure wher I find what ammo they carry. Tried master list and can't see it. Tried Sarna but can't see it. Think it's the technical read outs but then how does it know if it's an atlas d or g? I'm sure it's plain when I see it (positive as I thought I worked it out a month ago but can't find the paper...)
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Post by stubram on Jul 11, 2015 18:38:01 GMT
Posting here rather than campaign... But... I've tried to go back to my campaign list and using stu's moresheetsmorenumberswtf excel sheet I've got it all loaded but for ammo. I'm not sure wher I find what ammo they carry. Tried master list and can't see it. Tried Sarna but can't see it. Think it's the technical read outs but then how does it know if it's an atlas d or g? I'm sure it's plain when I see it (positive as I thought I worked it out a month ago but can't find the paper...) If it was obvious, it wouldn't be BT. Yeah, tech readouts are the definitive info source for ammo/tonnage/type etc, (and the tech readouts are specific to models eg AS7-D, AS7-C etc but sarna.net is usually good if you skim through the 'Weapons and Equipment' section at a pinch. As far as which type/model of Atlas (for example) - on Sarna all the fluff is to do with the Atlas AS7-D (it says in the yellow bit under 'Model' so you can assmue all other info relates directly to that model unless advised otherwise). In the Sarna fluff, it mentiones that it carries 2 tons of ammo for the LRM 20, 2 tons for the AC 20, and 1 ton for the SRM 6. all of that relates directly to the AS7-D, but that's the model you're using so that'sall you need to know (unless ypu need cost of ammo/reloads, in which case you WILL need the Tech Manual) if you can't be bothered to rummage, just bang a list on here re: mechs, ammo,amount etc. and I or others will be happy to provide info.
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Post by madphil101 on Jul 12, 2015 7:53:34 GMT
Cheers. I knew it was there somewhere. Ta for that. Now I need a quiet 15 minutes...
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Post by stubram on Oct 27, 2015 20:17:57 GMT
VTOLS (Vertical Take Off Lander e.g. Helicopter).
can change elevation by using movement points. Does that effect it's to-hit-mod i.e I went up by an elevation of 3 in the same hex, so +1 to hit.
Or do hit-mods only come into effect if you're literally moving hexes?
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Post by madphil101 on Oct 27, 2015 21:06:54 GMT
I say p108 of the main rules book. The distance is the number of hexes moved not mp spent. Stay in one square and rise 3 point. No modifier. Move forward and up modifier. However presumably the modifier is not movement so much as range? P107 add 2 hexes for each altitude? Then does that mean an altitude is 2 hex move? So 1 height makes 2 hexes moved? Doh
P10 of the errata - veil is a ground unit not aerospace. Therefore it's irrelevant. Hexes moved matter
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Post by stubram on Oct 27, 2015 22:25:29 GMT
I make you right matey. Except, it doesn't make sense that, if a VTOL is at alt. 2, it adds 4 hexes to the range. A mech is counted as 2 hexes high. But obviously there's no similar range modifer to shoot at the mech. I'm sure the clarification is somewhere amongst a random paragraph, as is the BT way
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Post by stubram on Oct 27, 2015 22:26:21 GMT
Or the alt modifier may only apply to aerospace units?
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Post by madphil101 on Oct 28, 2015 7:14:56 GMT
The alt modifier is only aerospace units I think. There's some special rules about them it seems. You fire at their path, not where they end up
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Post by stubram on Oct 28, 2015 10:23:27 GMT
Yeah that's what I thought. You don't add an altitude mod for a mech or tank on a hex 4-5 high, so all that altitude stuff must just be for aerospace. Think I saw somewhere that VTOLS get. +1 just for being them, like a jumping mech, but couldn't find that bit again. Oh well. It'll be a while before they arrive anyway.
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Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
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Post by Alien Dave on Oct 28, 2015 15:52:15 GMT
Page 1324 of the 5th edition rules state you can only fly NOE and get pop-up attack bonuses if you hum Ride of the Valkyries... DW
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Post by madphil101 on Oct 28, 2015 23:35:37 GMT
Page 1324 of the 5th edition rules state you can only fly NOE and get pop-up attack bonuses if you hum Ride of the Valkyries... DW They erratad that. You are allowed air wolf now too!
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Alien Dave
Friends of the Wyvern
I don't like snipers!
The Dave
Posts: 1,843
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Post by Alien Dave on Oct 29, 2015 8:30:28 GMT
You're right, although I believe the Blue Thunder theme is going to be tournament legal in the next edition...
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Post by stubram on Oct 29, 2015 11:47:00 GMT
Think I saw somewhere that VTOLS get. +1 just for being them, like a jumping mech, but couldn't find that bit again. I don't remember a +1 modifier to hit VTOLs and it's not on the latest Combat Tables on Sarna.net. If you are playing them, try to either fly NOE so that you get the benefits of intervening terrain (and then pop-up to attack) or if at altitude (and no terrain modifiers) fly very fast so that you are hard to hit. There is a passing chance that I made that up, though Phil says he recalls something similar. we'll play without unless I find the key bit.
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Post by stubram on Oct 29, 2015 13:14:12 GMT
I double checked my BattleTech Master Rules (the previous edition) and did find the following line... "Use the target movement modifier for jumping to resolve attacks against VTOLs that expend MP in a turn."BMR: VTOL Combat, pg 59 So you may well find a similar line buried somewhere in TOTAL WARFARE. Aha! Yeah, that was what I found. Does that mean you +1 to the movement mod? Reads that way to me.
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Post by stubram on Oct 29, 2015 14:24:54 GMT
I have managed to find a pdf of TOTAL WARFARE online... on pages 117 and 307 under Target (modifiers cumulative) it states... Jumped/Airborne (non-aerospace units) +1 additional i.e. the +1 to hit VTOLs you were talking about and what I had found in the BMR. However if you have a first edition printing of TOTAL WARFARE, be careful as the table further down is wrong as Version 4.2 of the Errata states... Attack Modifiers Table (p. 117) Under “Target (modifiers cumulative)”, delete the row: Airborne VTOL unit +1 Attack Modifiers Table (p. 307) Under “Target (modifiers cumulative)”, delete the row: Airborne VTOL unit +1 i.e. it is only the +1 for being Airborne NOT +2 for being Airborne and a VTOL ! I typed my response whilst you were writing this, hence why my question asked exactly what you just explained above! Thanks matey.
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