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Post by stubram on May 3, 2015 22:47:13 GMT
Nice. You even managed an elite Spider. Fear not - I ended up with about 20mil left over. Money's no good if you can't find mechs and pilots to buy! I sense you and me having a a big old fight at some point. Of course at this point you'll have to come to where my forces are as we're garrisoning for the Outworlds Alliance.
If you want more stuff, raid ebay for 6mm tanks - I figure that if it's a general fit for weapons loadout and look, then go nuts - hence my demi-company of tanks - not one of which is actually authentic Battletech. Neither are Tony's or Matt's.
P.s. Don't forget it will cost you more to transport if you can't fit everyone in a dropship!
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May 4, 2015 5:05:58 GMT
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Post by madphil101 on May 4, 2015 5:05:58 GMT
Waiting for the book I've ordered to arrive so I can work out what ships do and how then I might go back and spend more on more mechs. I'm figuring this is a planets army regiment. Special forces. Very very special forces. If you want a job and IF you can find them maybe you can... Encourage them to leave the pub.
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Post by comstar on May 4, 2015 6:19:51 GMT
Waiting for the book I've ordered to arrive so I can work out what ships do and how then I might go back and spend more on more mechs. I'm figuring this is a planets army regiment. Special forces. Very very special forces. If you want a job and IF you can find them maybe you can... Encourage them to leave the pub. Mmm i see it now ... black APCs with a red strip down the side nice
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May 4, 2015 6:52:09 GMT
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Post by madphil101 on May 4, 2015 6:52:09 GMT
If I could get round my garage I would justify your comment...
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Post by stubram on May 4, 2015 9:01:15 GMT
The ships were a bitch to do initially, but once we found their costs it was much easier. Let me know if I can help.
As an aside, it sounds like you've already got an idea of who your forces are, the next stage is why they would be doing whatever mission is set to them. For example -
Tony has chosen a Lesser Periphery power - the worst choice (it halves the money you get - and he didn't have that much to start with!). In his case he is a disowned brach of the Avellar family - the rulers of the Periphery state of the Outworld Alliance. He's technically a mercenary as he doesn't have government backing. As a mercenary, he's going to get job offers from all quarters (currently an independent corperation). To make it fit his back story, whoever offers him a job will be deemed to be private 'sponsors' of his goal to overthrow the established government (and occasionally just someone who offers a deal too good to turn down - it's all for the cause!). Some will be genuine backers, some will just be trying to destabilise the region, or some other goal.
My forces are an ex-Lyran unit now working for the Free Worlds League - which is as far away from the OA as you can get, so we hastily drew up a plan inspired by the history of the OA. Back in the distant past, the Federated Suns gave aid to the OA in the form of hardware, advisors, and even entire battlemech regiments in return for the succession of 12 Planets. To justify my reasons for being over the other side of the Inner Sphere, my forces have also been 'donated' to the OA in return for various trade agreements and training of aerospace pilots in FWL academies. Thus, my first mission is paid for by the FWL, but afterwards will be transfered to the OA as my permanent employer.
Most of the background stuff won't help in what you can do, but it does give more focus as to why (and makes it way mor pe fun, in my opinion).
You could choose to be one of the regiments donanted to the OA and fight against pirates (hello Matt!) and insurgents (Tony). Or the Principality of Vash could be formed by a rebellious element from the FS who have taken one or more of those 12 planets as their own holding - which means my employers will seak to drive you out, and you could be making temporary alliances with Matt and Tony, or fight em as oportunity dictates. Or you could chose to be something all together different, with no direct links to what's currently going on - we won't always be fighting directly against each other, and we have more than enough mechs to have you defending/attacking against a range of enemies. I have an ex-Cappellan turned pirate turned merc unit that's currently stomping around the Taurian Concordat and Cappellan Confederation if you wanted a different opponent in a different region, and I think Matt is making about 3 others, because he's mental.
Stream of consciousness ends...
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Post by stubram on May 4, 2015 9:27:24 GMT
I've hardly scratched my cash. The principality of Vash brings you Hunchback HBK-4G Reg. 3.46m Atlas AS7-D Reg. 9.68m Awesome AWS-8Q Vet 6.59m Whitworth WTH-1 Vet 2.91m Clint CLNT-2-3T Reg 3.57m Jenner JR7-D Vet 3.19m Spider SDR-5V Elite 2.98m 32.38 spent 57.62m remaining Oh, if you're looking for things to spend money on - you can actually build an entire base/town/fortress down to putting in cantinas in a shopping mall or an extra lift hoist for a dropship landing pad. There's a section and the back of creating a force that gives you the option of attaching dependants to your forces (Tony has, for example - families and supporters of his righteous cause or leverage for hostage situations - you decide). If you have dependants, you need somewhere for them to exist etc. it also has practicall aplications in the game - proper repair/hospital facilities will help with after-battle care. Fortifications and gun emplacements will making it harder for the likes of Matt's dastardly pirates to come in and sexually assault your budgie. Sounds like you're going to have a fairly large force - somewhere permanent for them may be just the ticket!
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May 4, 2015 11:17:47 GMT
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Post by comstar on May 4, 2015 11:17:47 GMT
Budgies couldnt eat a whole one but dependants ...
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May 4, 2015 11:27:55 GMT
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Post by madphil101 on May 4, 2015 11:27:55 GMT
I want my book then I can make more sense of it... In the meantime, paint those wo-bots. Play a game. Flesh it out.
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May 4, 2015 15:55:08 GMT
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Post by madphil101 on May 4, 2015 15:55:08 GMT
The principality of Vash was a collective of systems under the monarchical dictatorship of Mauristavasaragavan Saltiivash. Part of the federated suns it was based round Ashley. The guidance of this group was due to generations of political wranglings and notwithstanding the title of Jaffmeister Vash the climb to power was far from over. On the political border between the federated suns and whoever the green colouring is, the position was both fragile and unstable. A military force was essential and it was a requirement of House Vash that all nobles served in the frontline military. Perhaps this increased their rash nature or perhaps it was that natural impetuousness which encouraged them into the role.
The Vash dynasty saw it's routes back as far as British Imperial India (they didn't stem that far but that's where they saw them) took inspiration from the brave Gurkha warriors of the Himalayas and generally rewrote their history as suited them to show themselves as noble brave and considerably less stupid than history would otherwise have recorded.
The political rise to power was ultimately founded on luck and fortune over intelligence or determination, but hey, who needs to be clever or rich when you're lucky!
The military force of house Vash is epitomised by their elite armed forces unit, "the Winnermen".
Famous quotes: "It's not piracy if we don't get caught..." "Mercs? We're not mercs! No-one would pay us to turn up and do this!" "Hold on a minute lads. I've got a plan..."
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May 4, 2015 17:08:53 GMT
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Post by comstar on May 4, 2015 17:08:53 GMT
"Hold on a minute lads. I've got a plan..." We will see about that
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Post by madphil101 on May 4, 2015 18:29:04 GMT
My plans tend to look like 12 minutes from the end of macgyver...
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Post by stubram on May 4, 2015 23:29:45 GMT
On the political border between the federated suns and whoever the green colouring is, the position was both fragile and unstable. If it's bottom left, it's the Cappellan Confederation - Chinese/Russian communists is space! Traditionally they hate the FS.
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Post by stubram on May 4, 2015 23:42:41 GMT
Death of an HeirThe Lady Avellar earns the lifelong hatred of the Dead Skye Renegades by stoving in the cockpit of Stephan von Geist - son of the Baron, on his first combat mission! Moments earlier the Lady's forces mercelessly gunned down and destroyed a fleeing Goblin Tank, leaving only a heavily damaged Assassin to limp away and inform the Baron of the death of his son, and their failure to defend the research station, thus leaving the battlefield (and Stephan's headless Dervish) in the hands of the Remnants of Avellar.
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May 5, 2015 6:31:01 GMT
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Post by madphil101 on May 5, 2015 6:31:01 GMT
So does that leave tony with cash at the end of that game or a dervish or a list of components equivalent to a dervish- damage or it depends what he chooses?
And since you don't roll up pilots can he just slot someone in his newly acquired dervish or is there a get me a pilot table?
Could he pull a pilot out of one of his others and "upgrade" (For instance if is done it could my elite spider pilot drive a dervish and died that make him a green dervish pilot?)
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Post by stubram on May 5, 2015 12:22:01 GMT
So does that leave tony with cash at the end of that game or a dervish or a list of components equivalent to a dervish- damage or it depends what he chooses? And since you don't roll up pilots can he just slot someone in his newly acquired dervish or is there a get me a pilot table? Could he pull a pilot out of one of his others and "upgrade" (For instance if is done it could my elite spider pilot drive a dervish and died that make him a green dervish pilot?) Each mission has an Operational Tempo - a modifier as to how difficult the mission is predicted to be. We decided that the Ops Tempo is the money released 'up front' (though it comes out of your final wages). In this case, The Remnants' peacekeeping monthly costs times the Tempo (2.7) came to about 4.5mil. Being Tony, he immediately spent it on a new mech, plus all the components to replace the head of the Dervish. He also raided the Dervish's store of LRM 10s to load up his Dragon, which uses the same type. Tony won't receive any further money for the next 2 years of his mission, so it'll be down to him to salvage and steal what he needs to get by. I'm hoping to grind him down like the bitch he is, though snagging a frigging 4.5mil Dervish from me is a pretty good start. Re: pilots - it works the same way as checking availibility for a new mech - in this case he wanted a veteran pilot for the Dervish (a medium mech) so he needs to roll a 7, which he did. You can swap pilots between machines, though only of the same weight class (light for light, assault for assault etc). If you swap to a different weight class, you lose either a gunnery or piloting point (to reflect the need to get used to a completely different machine)'
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May 5, 2015 12:37:06 GMT
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Post by madphil101 on May 5, 2015 12:37:06 GMT
Making tactical sense in acquiring elite lights to crewmedium mechs as vets+
So he stole the missiles. Do you have to actually reload guns between games? (Stupid question in a game where the type if knee hinge makes a difference...)
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Post by stubram on May 5, 2015 14:41:54 GMT
hmmmm. Good point. It's easier to roll for light elites and transfer them as super vets for a medium. May have to look at that ruling. Simply to drop BOTH pilot and gunnery by one for every grade you move up or down a weight class seems to make sense.
The idea of being able to swap classes was to allow pilots who gain experience to have a choice of changing to a better mech - not for a beard filtcher to keep buying cheap light elite mechs and load up (though it does mean the regulars who get transfered down to the light mech are going to be useless)
You sneaky little Davion, you.
Re: reload - yes, there are actual rules for how long it takes and how difficult it is to load up a SRM 4 over a SRM 6 etc. though this is mainly for scenarios where it's implied there's only a few hours to 'catch your breath' between fighting. For a normal gsme, time isn't assumed to be an issue, so it's automatic, but you do need to buy reloads of the type you're after - Tony didn't have any spares, somhe took them from the Dervish. There's a monetary cost and availability factor to everything - Tony couldn't buy sensors for the Dervish even though he had the funds - purely because it was not available at the time.
There's also rules for reloading mechs mid-battle too.....
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May 5, 2015 17:51:25 GMT
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Post by madphil101 on May 5, 2015 17:51:25 GMT
I love to jaff the rules. Not to take advantage purely to fight the machine
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Post by stubram on May 5, 2015 18:05:17 GMT
I expect nothing less from a filthy Federat! Actually it's good you pull up stuff like this early on - we're having to implement rulings as they come up, as the game can be a little too open at times. Keep asking questions dude.
For example - at the moment you can use your dropship to shoot out-system to go pick up reinforcements/new aquisitions, though this may make certain missions too easy, we decided it works at the mo because Tony is attacking an unprepared boarder world. We will prob have to change this at a later date for more prepared worlds.
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May 5, 2015 18:15:44 GMT
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Post by comstar on May 5, 2015 18:15:44 GMT
I expect nothing less from a filthy Federat! Actually it's good you pull up stuff like this early on - we're having to implement rulings as they come up, as the game can be a little too open at times. Keep asking questions dude. For example - at the moment you can use your dropship to shoot out-system to go pick up reinforcements/new aquisitions, though this may make certain missions too easy, we decided it works at the mo because Tony is attacking an unprepared boarder world. We will prob have to change this at a later date for more prepared worlds. Especially with Aerospace fighters on board it starts getting dicy for pirates to opperate!
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May 5, 2015 18:25:28 GMT
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Post by madphil101 on May 5, 2015 18:25:28 GMT
I'm trying save a double6 up for my principalities warship... But I need my book so I can make it a good one and not the s s toiletseat
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Post by stubram on May 5, 2015 19:09:46 GMT
I'm trying save a double6 up for my principalities warship... But I need my book so I can make it a good one and not the s s toiletseat Warships are almost unheard of in that era, and if you had one you'd pretty much be on track for for starting your own Great House - and you basically would win any engagement by default. Also the upkeep would cripple you in a matter of months. having said that - the rules give you a chance to get one, so go for gusto and let me know how you get on!
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Post by stubram on May 5, 2015 19:10:58 GMT
I expect nothing less from a filthy Federat! Actually it's good you pull up stuff like this early on - we're having to implement rulings as they come up, as the game can be a little too open at times. Keep asking questions dude. For example - at the moment you can use your dropship to shoot out-system to go pick up reinforcements/new aquisitions, though this may make certain missions too easy, we decided it works at the mo because Tony is attacking an unprepared boarder world. We will prob have to change this at a later date for more prepared worlds. Especially with Aerospace fighters on board it starts getting dicy for pirates to opperate! Good thinking! Another good reason to get some aero-support.
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May 5, 2015 19:21:05 GMT
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Post by comstar on May 5, 2015 19:21:05 GMT
Especially with Aerospace fighters on board it starts getting dicy for pirates to opperate! Good thinking! Another good reason to get some aero-support. Yep
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May 5, 2015 19:58:59 GMT
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Post by madphil101 on May 5, 2015 19:58:59 GMT
I'm trying save a double6 up for my principalities warship... But I need my book so I can make it a good one and not the s s toiletseat Warships are almost unheard of in that era, and if you had one you'd pretty much be on track for for starting your own Great House - and you basically would win any engagement by default. Also the upkeep would cripple you in a matter of months. having said that - the rules give you a chance to get one, so go for gusto and let me know how you get on! Tell me I've done this right. Perlease. Robinson class transport warship. 400000 tons, 4 docking rings. Built in the 2500s so available at this era. Root of tonnage over 5000 is 400/5 =80 Root80 is 9. + root dock collars is root 4=2 9+2 is 11 -2 for government. Is 9. My dynasty acquired this transport in the rise to power and had been used as a space dock, trading station and a pleasure palace over the decades, before back to active service on the capellan borders more recently. So 2900 era is -2 so 7. Should be very rare +6 but they were made of the federated suns so not that bad. And saw historic action in this space on the charts. So I've made it a +3 rare instead of +6 very rare. 7+3 is 10. I only rolled a double 5... Now will this bankrupt me?
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