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Post by stubram on May 29, 2017 15:40:13 GMT
Any thoughts on this? Never got as far as Inquisimunda - similar?
What's the differences?
Seems to be a slightly simplified Necromunda _ closer to 2nd-3rd ed 40k, more basic Campaign rules, but lots of factions.
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Post by comstar on May 29, 2017 15:56:03 GMT
Its basically Necromunda with normal 40k troops ... so 2ed 40k rules.
All the army list are online as far as I know and its the cost of a rule book so not mega expensive if you are using old forces.
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Post by madphil101 on May 29, 2017 17:02:18 GMT
The rule book is available to buy either paper or online it's about the same price but I'm sure there's a Russian copy floating round.
It's largely necromunda. The post game sequence is much reduced. The money is replaced by promethium. You get variable promethium for winning/losing (I think you get 1 free spend too) troops advance. "Juves" become troops after 3 good games. There's quite a bit more access to special weapons but smaller teams and more armour.
In addition you have "specialist" who are army specific hired guns. You can bring one to a game for one promethium. And first to get 15 promethium wins the campaign. In very general terms.
The boxed set sold out before they sent the email saying it was up for pre order.
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Post by stubram on May 29, 2017 18:22:32 GMT
So, Inquisimunda or Shadow War?
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Post by madphil101 on May 29, 2017 19:50:36 GMT
Inquisimunda is a massively detailed d100 based role playing game with miniatures.
Shadow war is a tabletop skirmish.
The difference is really in the prep. If you want a battletech replacement you want inquisimunda.
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Post by stubram on May 29, 2017 22:21:38 GMT
Inquisimunda is a massively detailed d100 based role playing game with miniatures. Shadow war is a tabletop skirmish. The difference is really in the prep. If you want a battletech replacement you want inquisimunda. Wash your mouth out heretic! You don't replace Battletech. Battletech replaces you. Ok, cool. I thought Inquisimunda was the concept of Inquisitor, (small kill teams) but using Necro rules (I.e. Pretty much what SW is looking like). In fact, I'm positive I came across a LRB with dozens of different squad types - again, pretty much SW. I may may download the rules and add them to the ever growing list.
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Post by madphil101 on May 30, 2017 5:57:13 GMT
Inquisimunda is a massively detailed d100 based role playing game with miniatures. Shadow war is a tabletop skirmish. The difference is really in the prep. If you want a battletech replacement you want inquisimunda. Wash your mouth out heretic!  You don't replace Battletech.  Battletech replaces you. Ok, cool. I thought Inquisimunda was the concept of Inquisitor, (small kill teams) but using Necro rules (I.e. Pretty much what SW is looking like).  In fact, I'm positive I came across a LRB with dozens of different squad types - again, pretty much SW. I may may download the rules and add them to the ever growing list. I thiught inquisimunda was inquisitor the game played with 28mm instead of 54mm models but I may be completely mistaken! Or I simply didn't find the right layer of resource.
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Post by comstar on May 30, 2017 8:19:59 GMT
Inqusimunda is not inqusitor it's more like Necromunda All fan based but very well play tested
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Post by stubram on May 31, 2017 6:17:28 GMT
Which brings me around to my original question: which one? If SW is basically expanded Necromunda, and Inquisimunda is expanded Necromunda, which plays better? If the playability/rules are the same, then it seems that Inquisimunda maintains a more detailed campaign system.
Basically is SW worth it, or is it just a GW official Inquisimunda? No one on FB groups seems to be making the connection, and so I keep assuming that they're different, but I can't see how.
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Post by comstar on May 31, 2017 8:31:59 GMT
Same but different. Inqusimunda is well for small bands of inqusitor squads and there adversaries to play out scenarios in the underhive lots of time spent on this. SW is for small groups of standard forces ala kill team style but with a lot more detail and a lot more glossy! Both good very simular but also very different I have inqusimunda and will be getting the other as well That didn't help did it!
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Post by stubram on Jun 1, 2017 9:24:50 GMT
Cheers matey. nah, it did help - pretty much conformed my thoughts. I get the impression that SW is good for clubs as it's a little more streamlined. Interestingly, I've got a Harlequin troupe (amongst others) which I've never even used. Think I'll add it to the o'l painting project pile in the hopes of launching a club event when I'm released from baby bedtime duties.
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Post by comstar on Jun 1, 2017 13:02:30 GMT
Be good to see them and you sir
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Post by stubram on Jun 7, 2017 14:22:28 GMT
I think this is basically gonna be 40k 2nd Ed with small groups, but I suspect I'll still give it a go. Gonna get painting an and school Inquisitor, Harlequin and an SM Scouts Kill team as I've got the models and scenery ready to go. Who knows - It may actually get me painting my long-neglected Space Wolves!
Huzzah!
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Post by comstar on Jun 7, 2017 14:38:33 GMT
Go for it sir
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Post by madphil101 on Jun 7, 2017 18:50:11 GMT
The new 40k rules will be free to download on 17th June i understand and run to 8 pages with any extra rules being mission specific or unit specific and on that units datasheet (which isvto come in and index and the box)
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Post by stubram on Jun 8, 2017 3:02:02 GMT
Looked at a review for SW compared to Necromunda. Other than models having a 360 fire arc (as opposed to 90 in Necromunda), there seems to be literally no difference in the gameplay rules (they even mention that the word 'gangers' is replaced with the word 'fighters', in an effort to show any kind of difference).
Do I buy the book solely to get the rules for SM Scouts and Imperial Guard, plus condensed campaign rules, or do I leave it and wait for some cleaver type to stick it up online and just use Necromunda/2nd ed 40k (which is actually the last time I played 40k, and so know them pretty well).
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Post by stubram on Jun 8, 2017 3:08:40 GMT
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Post by stubram on Jun 8, 2017 3:11:10 GMT
The new 40k rules will be free to download on 17th June i understand and run to 8 pages with any extra rules being mission specific or unit specific and on that units datasheet (which isvto come in and index and the box) Sweet. Assuming army lists will still cost tho?
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Post by madphil101 on Jun 8, 2017 7:05:32 GMT
Kind of. They are supporting 3 ways to play. Matched narrative and open play. Matched play lets you point out everything you give to your chaps. Grenade, combat weapon, bolt pistol, etc etc super high accuracy on the mini level. There's an app coming that's not been revealed yet
Narrative play says 5 marines cost 6 power points. 1 can swap bolter for this weapon at no cost; 1 can swap bolter for this +1power; Add up to 5 more marines +1power;
And you work to relative power levels so if you put out 20 and your opponent puts out 25 that's fairly even but the underdog gets command bonuses as a leveller (it doesn't quite equate to re-rolls but similar and the ability to pull off special moves - genestealers have a flaying wall of arms etc which if you spend your command point gets that unit an extra attack per model etc)
Open play I've got these models you've got those models pew pew peew peew
Basically open play is what I started with when I was a kid and just had a random pile of space crusade models...
They have basically tried to cherry pick the last 20 years of good ideas and fun bits, and cut the ideas which didn't work/could have worked better and dropped them.
There's 5 indexes being released basically Marines Imperium not marines (guard, sister, custodes, inquisition, etc) Chaos Xenos 1 - pointy ears in space Xenos 2 - big teeth in space. Not sure which xenos book Japanese space fishmen are in. Xenos 2 I think.
Then there'll be a specific blood angels book come out with specific builds and special stuff/kit.
They've got round a lot of the allies stuff which had been abused in the last set. Characters are a unit in their own right and give their abilities to units within x" but they give via keywords, so a marine apothecary might fix units within 6" with the "astartes" keyword.
In story fluff news the ultramarine primarch turned up. Started a new crusade. They've flipped the table. Aquila has been turned so the blind eye is looking to the past and the seeing head now looks to the future. He's injected marines with a new gene treatment and made SUPER-SPAYS-MEHREENS. They are called primaris and they've given the ability to make them toevery chapter. They can make new ones or enhance existing marines (so bob the king of the mantis warriors can be given stem cell injections and become super-bob uberking of the mantis warriors) One of the fluff bits sees the blood angels assaulted by a hive fleet, they call for help all the local marines turn up to help including some chapters who were declared traitors. There's an ork human war that gets hit by nids and they end up having to fight alongside. You know, like when you were 15 and one mate had a hoard of one things but no one had enough to battle against all of theirs and you needed some kind of a reason to band together... (Khorne turned up and stacked alien skulls for the blood angels too... nids eat skulls and that's no good for the skull blood god.) I've not gone mad for new games workshop releases in a while but I'm quite excited by this... I feel inspired and enthused. Oh and a standard game should take about 90 minutes.
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Post by stubram on Jun 8, 2017 9:14:26 GMT
Cool, thanks for the roundup.
I went nuts as a kid to collect as many models as I could, but didn't actually play with many of them and so have an Imperial Guard and Space Wolves army almost unused (playing-wise. Most are golf-balled to fuck and would need stripping).
I actually bought the old school Warzone stuff on the basis of eventually revisiting 40k and having a different, unified looking Imp Guard army
It's one of the reasons that I've been messing around with colour schemes in my 2017 project thread in fact - I've got 2 different armies, and I want them to look different if they're fighting each other, but also want to be able to combine them to make a big unified force, hence using similar colours but in different quantities.
I had a mash of Catachan, Tallarn, and Iron Guard and Arbites which couldn't be more different from each other, and so was thinking of making them specialist/veteran squads - e.g. The Iron Guard are bodyguards to senior commanders, the Tallarns are deep-strike reconnaissance experts, and the Catachans are levy militia, potentially leading my Necromunda gangs of Goliath, Van Sarr and Esher.
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Post by stubram on Jun 9, 2017 20:37:36 GMT
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Post by madphil101 on Jun 10, 2017 6:01:52 GMT
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Post by stubram on Jun 10, 2017 14:14:08 GMT
Noooo you evil bastard. No more money. I have more models than I'll ever reasonably use. I plan to make use/paint what I have.
Do any of the above cut it? I have a lot of Warhammer kits (ruffles and cloaks) and sci fi stuff, but it involves effort.
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Post by madphil101 on Jun 10, 2017 16:36:35 GMT
They are all perfect. But paint a new one with it in mind
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Post by comstar on Jun 10, 2017 16:45:05 GMT
A guardsmen with empire ruffles would work with a peaked hat
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