The next trilling instalment is the battle of Corunna, where sir John Moore the general in charge of the British was mortally wounded. The British were evacuated from the beaten Spanish. First battle played the British really beat the French hands down six victory points to one point for the French. I have only played this game once before and Chris had his first game. However we were learning fast the system of play is full of strategy the British being better shots and the French better in mellee. We then changed sides the French picked up the pace and finished just two victory points behind. So we had two games it was only 9.30 so Chris wanted to play the French again. This time the French really got stuck In, And had some better command cards really pushed in column straight at the town of Elvira and dislodged the British taking some casualties but came through winning the battle but not before the British pushed hard on the left flank and wiped out two sections and the General de Laborde. Six victory points to the French against three for the British.
A brilliant nights gaming. Chris is now a convert to the game, I am already getting my birthday list for an expansion.
Well here we are for the battle report Salamanca British attack on French right. This was a British Ambush on the French the French have a long way to go from the base line four units of British line are in the action straight away. The pivotal town being the chapel of n.s. Dela Pena in both battles this was in contention changing hands many times. The first battle the French held on quite well losing by two victory points. The second battle the British really got stuck in throwing caution to the wind. Plus a unit of heavy cavalry finally wiped out a unit of light cavalry after three attempts to finish the battle for the British six victory points to the French two.
Playing again this week with the battle of Rolica French first position.
Rolica first position. French should be in defence, however anyone who plays me knows that is not my style. French should have lost this game to go the way of history, but I could not believe the brilliant command cards I had two bayonet charges forced March up to command on right flank. The French killed half the Portuguese army and picked off three units in the centre to win five victory points to four.
The next battle on Monday will be Vimiero 21st August 1808. I have played British at Entoyment with Pete and lost due to forced march and Bayonet charge. Let's see what happens on Monday night. Full battle report to follow.
Yet again Vimiero has beaten me. I have played this battle three times now and lost every time. Two games played both games won by only one victory point. My infantry in town should have killed off the British artillery with five battle dice it took three goes. Fifteen battle dice it took to wipe it out so therefore if they were better shots the French would won the second game. Never mind next battle will be on Monday with Chas will decide on the scenario shortly. So watch this space, also pictures will put on by Matt shortly.
So here is the battle of Bussaco Nets assault played on Monday. Chaz first game of Napoleonic command and colors. I played French first they are right back on the start line with a long way to go. My luck was in from the start with numerous left flank advances I was able to occupy Cerquedo with first my line then my light troop. Taking half my victory points from this flank. I then had forced march and was able to get my centre to occupy The town of Sula. Very close first game only two victory points in it. We then switched sides. The British held onto Sula and was hard to dislodge as I was able to get another regiment into the other square of the town of Sula. The French were unable to reach into melee against the withering fire from the light rifle and the line infantry occupying the town. The French losing two battle dice firing into the town. So this one went the way of history. Brilliant night of gaming, with a big thumbs up from Chaz with us planning our next game.
The wife made the mistake of asking me what I want for my birthday. I said I wanted a Spanish expansion. After the strange look I got, I had to explain that it is the first peninsular war against the French. Anyway it is bought and ordered. I won't be able to open it till June.
After a bit of a break from c and c. Good to get back. The Spanish expansion includes new rules for Spanish as they do not perform well and retreat three squares on a flag. Guerrilla warfare tokens can get rid of French command card for one turn. Puts a whole new concept to the game cannot wait to try it.
At last the first game using the Spanish expansion has been played two games with the same outcome. Talavera the Spanish flank played I was the Spanish The Admiral played the French. Using the new rules involved partisan involvement plus the Spanish outnumbering the French. It really was a forgone conclusion.
The Spanish won on on both games. The Spanish start with one token that stops the French doing their turn. To get more tokens the Spanish need to draw a scout card and instead of picking up two cards they get one card and a token.
If the Spanish infantry have to retreat they will move back two spaces instead of one for the French if the militia have to retreat they move back three spaces. Because my troops held the line and were supported they didn't have to do that. All in all a new slant on the game.
I was going to get the Prussian expansion, sadly out of print. So got the Austrian expansion. New battalion rules for this, plus loads of French as well. Did four sheets of stickers all completed now. Will have a test with Matt on the first Jan.
Battle report to follow. Looking forward to getting back into this after a break away.
New battalion rules are for line infantry it seems they had a unique form square. Rather than hollow squares favoured by the British they had solid squares. This manoeuvre was well practised against cavalry and so they need no command card to form. You have as many line units, only as you have command cards.
St. Michael-Leoben 25 May 1809. The Austrians facing two French divisions with only 9000 men. Interesting baggage train scenario. Both games incredibly close with only one victory point between it. It was even Stevens one win each.
In the actual battle the Austrians should have escaped off and left the train. However they held onto protect it and and lost seven thousand men in the process.
In the actual game the Austrians, played by me on both occasions were in a strong defence on top of a hill line. I basically had to wait for the French to come and get me while pushing on with the baggage train to St Michael. Not my usual way to play. Matt wanted to play French on the second game. I lost my artillery two moves off of reaching my objective and winning the game it was that close.
Next battle will be huge Wagram 6 July 1809. Battle report to follow. Austrian scenario.
Wagram battle report. Massive scenario took over an hour to set up. In the actual battle on the first day. The French rolled up the Austrians right flank with a mixture of cavalry with infantry support. However the French didn't win in the game the French had nine victory points to the Austrians 12. The main reason is that on both scenarios the. Austrians dig in and sit on their bums while the French have to attack. However the combat cards I had didn't help my cause.
Attacking loses half the attack dice while the defenders lose nothing. However French gain one more dice in melee.
chillatbmth: PC Jon Parker, of Norfolk Police tweeted: "Currently on scene at a steam train vs Merc car incident. Unsurprisingly, the train emerged the victor." see BBC news 17-11-2018
Nov 17, 2018 21:45:05 GMT
chillatbmth: Just back from seeing the oldest complete Monitor in the world in Budapest laid down 1872 and still on the Danube outside parliament, fully restored in WW1 layout
Sept 8, 2018 12:43:59 GMT